Class GoalObject

java.lang.Object
tech.underoaks.coldcase.state.tileContent.TileContent
tech.underoaks.coldcase.state.tileContent.GoalObject
All Implemented Interfaces:
Cloneable

public class GoalObject extends TileContent
The TileContent that needs to be reached by both players to complete a level. Once both players stand in front of the Content, one can interact with it and trigger the next level.
  • Constructor Details

    • GoalObject

      public GoalObject()
      Default-Constructor
  • Method Details

    • render

      public void render(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y)
      Description copied from class: TileContent
      Renders the tileContent at the specified coordinates using the given SpriteBatch. If the tile has no texture, this method renders nothing.

      If the tileContent has a TileContent, the render method of the content is called.

      Overrides:
      render in class TileContent
      Parameters:
      batch - the SpriteBatch used to render the tileContent
      x - the x-coordinate for rendering the tile
      y - the y-coordinate for rendering the tile
    • action

      public boolean action(InteractionChain chain, Interaction interaction) throws GameStateUpdateException
      Description copied from class: TileContent
      Performs the action associated with this TileContent when interacted with.
      Specified by:
      action in class TileContent
      Parameters:
      chain - InteractionChain managing the snapshot.
      interaction - The interaction to trigger.
      Returns:
      True if the action has been taken care of; False otherwise
      Throws:
      GameStateUpdateException - If a GameStateUpdate has failed
    • update

      public boolean update(InteractionChain chain, com.badlogic.gdx.math.Vector2 tilePosition, Interaction interaction, TileContent handler) throws GameStateUpdateException
      Description copied from class: TileContent
      Updates the state of this TileContent based on interactions.
      Specified by:
      update in class TileContent
      Parameters:
      chain - InteractionChain managing the snapshot.
      tilePosition - The position of the currently selected tile.
      interaction - The interaction that is currently being handled.
      handler - The TileContent that has been handling the interaction so far.
      Returns:
      True if an update has been performed; False otherwise
      Throws:
      GameStateUpdateException - If a GameStateUpdate has failed